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Company of heroes 1 tips
Company of heroes 1 tips










company of heroes 1 tips

Prioritize fuel and munitions over victory points you need the resources rather than the victory points.

company of heroes 1 tips

Keep that in mind when you start taking points. These build orders should also be varied depending on the map as different maps have different income values, Angoville has 6 High Points compared to only 2 on Semois and 1 on Beaux etc.Įarly in the game, fuel and munitions points are generally more valuable than victory points. These build orders should not be rigid to too great a degree but should be an outline to give you an idea of where you should be at which stage in the game. I would, therefore, suggest to all of you that you experiment with the most effective build order for you and try to get it worked into the most efficient spend of your resources as they come in. However, Blitzkrieg off-map groups in combination with some T4 tanks and infantry can be absolutely unstoppable if you are able to get to that stage in the game.įloating resources is always situation dependent and the best way to avoid doing so at a critical times is to have a tried and tested Build Order and strategy before going into the game, knowing when you should have what on the field and when the next unit should be built and suchlike. However, floating fuel as Allies is a huge mistake as it can be spent on teching-up to the powerful Shermans or Crocodile tanks, which are always extremely useful in the battles due to their damage output and their ability to absorb damage.įloating fuel as Axis can be spent on Veterancy or teching to T3 or T4 depending on the situation, veterancy is far more potent with Blitzkrieg Doctrine because fuel is not required to get Vehicles as they come from off-map groups. Floating Fuel should only ever happen in the late-game when you simply have such a great amount of fuel that you are unable to use it.

company of heroes 1 tips

late-game strafing/bombing/AWM/Manpower Blitz or mid-game Shrecks/LMG/Suppression Fire. Floating any resource in a large amount is a mistake and a huge irritation to me! This especially applies to the early and mid-game with Manpower, which is directly linked to the size of your forces on the field and is almost always on a par with that of the opponent and therefore, can dearly cost you if he spends, say, 500 Manpower on 2 extra units and then attacks your army, which is two squads down.įloating Munitions should be spent on mines unless you have a specific plan for those munitions e.g.












Company of heroes 1 tips